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PROGRAM APPLICATION · 2026

The distribution layer for the one-human studio era.

Publish games. Acquire the first players. Monetize portable assets. Keep one identity across every participating title.

StoreS-PassportLiving ItemsReadyPlayerS
SV / STORE
FEATURED DROPVOIDRUNNERPlayable worlds. Ownable history.
S-PASSPORT
S
PLAYER IDENTITYONE INVENTORY4 games · 12 deeds
STUDIO CONSOLE
GAME STATUSREADY TO PUBLISH
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THE SHIFT

Production became cheaper.
Distribution did not.

1

creator can now prototype what once required a full studio.

01Identity & accounts
02Checkout & settlement
03Inventory & entitlements
04Discovery & first users
05Community & retention
06Analytics & live operations
GDC 20251 in 3 developers use GenAIHalf self-fund their games
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THE PLAYER PROBLEM

Value stops at every game boundary.

GAME AIDENTITYPurchasesAchievements
×
GAME BIDENTITYPurchasesAchievements
×
GAME CIDENTITYPurchasesAchievements
PLAYERS

Rent digital goods with limited portability and provenance.

STUDIOS

Reacquire the same audience from zero for each launch.

PLATFORMS

Cannot build a trusted graph of play, ownership and contribution.

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THE PRODUCT

Five surfaces. One network.

01

Sverse Store

Discover games, buy drops and trade items.

02

S-Passport

Carry identity, inventory, wardrobe, Deeds and rewards.

03

Living Items

Make item evolution signed, portable and auditable.

04

Studio Console

Publish, configure catalogs and operate integrations.

05

ReadyPlayerS

Convert community cohorts into creators, players and partners.

Blockchain is infrastructure, not an onboarding requirement.

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THE NETWORK LOOP

Every transaction makes the network more useful.

SSHARED IDENTITY
& OWNERSHIP
01Creator publishes
02Player discovers
03Passport acquires
04Item records Deeds
05Identity travels
06Games cross-distribute
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SAFE INTEROPERABILITY

Start with what studios can safely adopt.

T0

Identity

Badges, titles, provenance.

INITIAL PILOT
T1

Cosmetic

Wearables, skins, visual assets.

INITIAL PILOT
T2

Normalized stats

Host-mapped, bounded gameplay values.

PARTNER BETA
T3

Native logic

Custom adapters and deep collaboration.

LONG-TERM
VERSIONED SCHEMA+EXPLICIT LICENSE+HOST CONTROL=SAFE T2
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WHY AVALANCHE

Fast enough to disappear into the product.

<1s

Irreversible C-Chain finality

EVM

Solidity, OpenZeppelin and mature audit tooling

L1

A future scale path, only when demand justifies it

PRODUCTCHAIN ADAPTERC-CHAIN CONTRACTSEVENT INDEXER
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EXECUTION EVIDENCE

This is not just a whitepaper.

PRODUCT4

working surfaces

Store, Passport, Studio and Admin.

PLATFORM7

core modules

Layered router, controller, service and model boundaries.

PROTOCOL6

smart contracts

Items, Deeds, commerce, marketplace and rewards.

VALIDATION18/18

tests passing

Settlement, escrow, royalties, signatures and claims.

BUILTTESTED LOCALLYFUJI NEXTMAINNET GATED
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GO TO MARKET

Seed both sides through one operating loop.

SUPPLY

Genesis Studios

  • AI-native solo creators
  • Game-jam and campus teams
  • Small Southeast Asian studios
10PILOT
STUDIOS
4PUBLIC
COHORTS
DEMAND

ReadyPlayerS

  • Esports and campus cohorts
  • Creator-led launches
  • Passport quests and drops
EVENTPASSPORTQUESTITEM / DEEDNEXT GAME

Vietnam → Philippines · community operations become measurable product acquisition.

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MARKET & MODEL

A large market. A focused entry wedge.

$201.6B2025 global games revenueNEWZOO · FINAL 2025 REVIEW
PRIMARY5-10% protocol fee hypothesis
SECONDARY2.5% protocol fee + creator royalty
DISCOVERYSponsored quests and bundles
STUDIOFuture premium operations and analytics
50 studios×200 users×$5 commerce=$50K monthly GMVPLANNING CASE · NOT A FORECAST
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12-MONTH ROADMAP

Milestones are complete when the evidence exists.

  1. 0-2
    FUJI FOUNDATION

    Verified contracts

    1,000 successful testnet transactions.

  2. 2-4
    GENESIS ALPHA

    10 studios · 10 games

    Measured integration time.

  3. 4-6
    TESTNET SEASON

    2,500 Passports

    1,000 MAU and cohort dashboard.

  4. 7-9
    T1 NETWORK

    10 compatible games

    Measured two-game usage.

  5. 10-12
    PUBLIC BETA

    50 games · 10K Passports

    Independent security review underway.

MAINNET GATEAuditLegal reviewOperational controlsDemonstrated demand
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TEAM & ASK

Built by operators. Ready for measured adoption.

SN

Thái Sơn Nguyễn

FOUNDER

10 years in finance · SW Energy Tech · SCity Metaverse · RMIT Vietnam.

DC

Dương Viết Cường

CO-FOUNDER & CTO

CEO of Newsoft since 2011 · product, platform and protocol engineering.

WE ARE SEEKING
  • Architecture & security mentorship
  • Audit & infrastructure credits
  • Gaming ecosystem introductions
  • Milestone funding for Fuji and pilots
Sverse makes every shipped game more valuable to its creator, every player history more portable, and every new title a distribution surface for the network.