01 / 12
PROGRAM APPLICATION · 2026
The distribution layer for the one-human studio era.
Publish games. Acquire the first players. Monetize portable assets. Keep one identity across every participating title.
02 / 12THE SHIFT
Production became cheaper.
Distribution did not.
creator can now prototype what once required a full studio.
03 / 12THE PLAYER PROBLEM
Value stops at every game boundary.
Rent digital goods with limited portability and provenance.
Reacquire the same audience from zero for each launch.
Cannot build a trusted graph of play, ownership and contribution.
04 / 12THE PRODUCT
Five surfaces. One network.
Sverse Store
Discover games, buy drops and trade items.
S-Passport
Carry identity, inventory, wardrobe, Deeds and rewards.
Living Items
Make item evolution signed, portable and auditable.
Studio Console
Publish, configure catalogs and operate integrations.
ReadyPlayerS
Convert community cohorts into creators, players and partners.
Blockchain is infrastructure, not an onboarding requirement.
05 / 12THE NETWORK LOOP
Every transaction makes the network more useful.
& OWNERSHIP
06 / 12SAFE INTEROPERABILITY
Start with what studios can safely adopt.
Identity
Badges, titles, provenance.
INITIAL PILOTCosmetic
Wearables, skins, visual assets.
INITIAL PILOTNormalized stats
Host-mapped, bounded gameplay values.
PARTNER BETANative logic
Custom adapters and deep collaboration.
LONG-TERM
07 / 12WHY AVALANCHE
Fast enough to disappear into the product.
C-CHAIN
Irreversible C-Chain finality
Solidity, OpenZeppelin and mature audit tooling
A future scale path, only when demand justifies it
08 / 12EXECUTION EVIDENCE
This is not just a whitepaper.
working surfaces
Store, Passport, Studio and Admin.
core modules
Layered router, controller, service and model boundaries.
smart contracts
Items, Deeds, commerce, marketplace and rewards.
tests passing
Settlement, escrow, royalties, signatures and claims.
09 / 12GO TO MARKET
Seed both sides through one operating loop.
Genesis Studios
- AI-native solo creators
- Game-jam and campus teams
- Small Southeast Asian studios
STUDIOS↔4PUBLIC
COHORTS
ReadyPlayerS
- Esports and campus cohorts
- Creator-led launches
- Passport quests and drops
Vietnam → Philippines · community operations become measurable product acquisition.
10 / 12MARKET & MODEL
A large market. A focused entry wedge.
11 / 1212-MONTH ROADMAP
Milestones are complete when the evidence exists.
- 0-2FUJI FOUNDATION
Verified contracts
1,000 successful testnet transactions.
- 2-4GENESIS ALPHA
10 studios · 10 games
Measured integration time.
- 4-6TESTNET SEASON
2,500 Passports
1,000 MAU and cohort dashboard.
- 7-9T1 NETWORK
10 compatible games
Measured two-game usage.
- 10-12PUBLIC BETA
50 games · 10K Passports
Independent security review underway.
12 / 12TEAM & ASK
Built by operators. Ready for measured adoption.
Thái Sơn Nguyễn
FOUNDER10 years in finance · SW Energy Tech · SCity Metaverse · RMIT Vietnam.
Dương Viết Cường
CO-FOUNDER & CTOCEO of Newsoft since 2011 · product, platform and protocol engineering.
- Architecture & security mentorship
- Audit & infrastructure credits
- Gaming ecosystem introductions
- Milestone funding for Fuji and pilots
Sverse makes every shipped game more valuable to its creator, every player history more portable, and every new title a distribution surface for the network.